Friday, 28 February 2014

Sound: Micro Elements (Notes)

Sound can create certain moods, signal events that are about to happen.

Music can manipulate the viewers emotions.

Soundtrack:
  • human voice
  • music
  • sound effects
Types of sound:
  • Diegetic - real life, contributes to realism of the scene.
  • Non-diegetic - takes place outside the story, could be a voice over or music etc, also adds to the realism
  • Synchronous - in time, synched up with actions, you hear sounds that you expect, e.g. camera points at clock, you hear ticking
  • Asynchronous - can't see the source of sound but you still hear it, adds tension and drama, e.g. hear a gunshot but can't see gun
  • Sound effect - follows an action, maybe musical, e.g. shower scene in psycho (maybe another e.g. freckles' introduction on rvb, music synchs up with the footsteps)
  • Sound motif - sound you'll always associate with a character
  • Sound bridge - portion of sound that covers a cut, (maybe an e.g. the title card of sunny)

  • Dialogue - speech, emotions, accents, emphasis
  • Voice over - narrative
  • Mode of address - direct/ indirect, adds humour, aka breaking the fourth wall (e.g. supernatural episode 'the french mistake')
  • Sound mixing - may have dialogue and music, more emphasis on one

No comments:

Post a Comment