Friday, 28 February 2014

Sound: Micro Elements (Notes)

Sound can create certain moods, signal events that are about to happen.

Music can manipulate the viewers emotions.

Soundtrack:
  • human voice
  • music
  • sound effects
Types of sound:
  • Diegetic - real life, contributes to realism of the scene.
  • Non-diegetic - takes place outside the story, could be a voice over or music etc, also adds to the realism
  • Synchronous - in time, synched up with actions, you hear sounds that you expect, e.g. camera points at clock, you hear ticking
  • Asynchronous - can't see the source of sound but you still hear it, adds tension and drama, e.g. hear a gunshot but can't see gun
  • Sound effect - follows an action, maybe musical, e.g. shower scene in psycho (maybe another e.g. freckles' introduction on rvb, music synchs up with the footsteps)
  • Sound motif - sound you'll always associate with a character
  • Sound bridge - portion of sound that covers a cut, (maybe an e.g. the title card of sunny)

  • Dialogue - speech, emotions, accents, emphasis
  • Voice over - narrative
  • Mode of address - direct/ indirect, adds humour, aka breaking the fourth wall (e.g. supernatural episode 'the french mistake')
  • Sound mixing - may have dialogue and music, more emphasis on one

Tuesday, 25 February 2014

TV Drama & Mise-En-Scene Notes

Sub genres:
  • Teen
  • Soap Operas
  • Period
  • Costume
  • Medical/ Hospital
  • Docu-soap
  • Police/ Crime
  • Hybrids
5 main components on mise-en-scene:
  • Setting & props
  • Costume, make-up, hair
  • Body language, facial expressions
  • Lighting & colour
  • Positioning of characters
Transitions:
  • Dissolve - overlapping transition between 2 scenes
  • Cross fade - fades between shots
  • Fade in - fades from black or white into scene
  • Fade out - fades from the scene to black or white
  • Wipe - scene 1 wipes off screen into scene 2

Monday, 10 February 2014

Camera Work Notes

Position:

  • the camera is the viewers eye in the scene
  • can change viewers feeling to certain characters - a close up can make the viewer seem more friendly and closer to the character, although an long shots are typically used a lot for evil or bad characters

Angles:
  • Low angle
  • High angle
  • Tilted
  • Bird's eye
  • Worm's eye
  • Eye level
Depth of field (focal length):
  • Deep focus - shows everything in focus
  • Selective focus - certain thing in focus
  • Pull focus - when focus point changed
Movement:
  • Tracking shot - follows narrative, smooth movement
  • Crab - follows character/ subject
  • Tilt - creates sense of heigh and power
  • Zoom - adjusting focal shot, simulates tracking shot
  • Arc - semi circle, shows reaction of all characters, heightens drama
  • Panning - follows movement of subject